Can we create habits through an
incentives and rewards program?

Can we create habits through an incentives and rewards program?

MEDIUM LARGE APP

0

Designed Screens

CULTURAL ENVIRONMENT

Bitmap Copy@2x

Client & Users from USA

HOW WE WORKED

On-Site in
​San Francisco

AVERAGE TIME SPENT ON APP DESIGN

0

Worked
hours

Brushly is an Oral Care App that connects with an intelligent IOT Toothbrush

The Challenge

Create good brushing habits through a rewards program.

This work was created within an amazing group experience with Wolox & Pilot44

My Role

To design the entire experience including

Design Thinking
A point system
Design of Incentives and Rewards
The UX and UI
The Branding

 

Brush, sync and keep the motivation up

Main challenge: Designing a reward-based brushing routine

Brush,

Sync,

Win!

like you usually do for 2 minutes, twice a day
your phone with the app once a week

cool prizes like giftcards, employee points & oral care products 

Brush, sync and keep the motivation up

Main challenge: Designing a reward-based brushing routine

Brush,

like you usually do for 2 minutes, twice a day

Sync,

your phone with the app
once a week

Win!

cool prizes like giftcards, employee points & oral care products 

Designing an incentives and rewards program

Studying user engagement and analyzing the right moments for bringing in motivation or gratification

Designing an incentives and rewards program

Studying user engagement and analyzing the right moments for bringing in motivation or gratification

Focus on just
one goal at a time

Instead of a complicated point exchange experience, we allow users to select their one goal upfront.

This helps to really appreciate how much closer they get with every sync!

Focus on just
one goal at a time

Instead of a complicated point exchange experience, we allow users to select their one goal upfront.

This helps to really appreciate how much closer they get with every sync!

Two main concepts:
Rewards and Health

To build the architecture, we studied the users and created a Persona: Bruce, the Rewards Guy. 

The conclusion was to structure the core and navigation in these two main tabs.

Two main concepts:
Rewards and Health

To build the architecture, we studied the users and created a Persona: Bruce, the Rewards Guy. 

The conclusion was to structure the core and navigation in these two main tabs.

Explaining how it works with a nice simple Onboarding Experience.

Seriously, made for dummies.

A beautiful Syncing Experience & a rewarding feedback.

Am I doing okay?

Colors

Group 12@3x

Colors

Visuals

Visuals

Tipography

It’s like bubbly and airy, fresh and cool – like when you just brushed and are ready to roll.

 

It’s like bubbly and airy, fresh and cool – like when you just brushed and are ready to roll.

Icon Set Design

Icon Set Design

Group 30@2x

Logo, Journey &
Packaging Design

This project was featured in the book

Interactive Design for Screen

And never go to the dentist again!
Just kidding, can't promise that :/